With the participation of local and global experts, NeLC has launched the eLearning Terminologies project to standardize the commonly used terminologies for decision-makers, researchers, practitioners, and those who are interested in eLearning. This project is one of the NeLC initiatives to keep pace with the recent developments and meet changing demands in the field. .

 

 

eLearning
التعليم الإلكتروني

Using educational, information and communication technologies to enhance the efficiency and control the quality of learning and training modalities.

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Distance Learning
التعليم عن بعد

One of the learning modes in which electronic means and technologies are used in the learning process and the management of its interaction. It is characterized by a separation between the educator and the learner, between the learners themselves, or between learners and learning resources, and the separation is either in the spatial dimension outside the learning institution and/or in the temporal dimension of the learning time.

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Online Learning
التعليم عبر الإنترنت

One of the distance learning modes (via the Internet) in which the learner is separated in space and/or time from the educator.

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Blended Learning
التعليم المدمج

One of the eLearning modes that combines regular learning and distance learning within the credit hours.

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Technology Enhanced Learning
التعليم المعزز بالتقنية

One of the eLearning modes that uses the technology and its applications to support the learning process.

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Emergency Remote Teaching
التدريس عن بعد في حالات الطوارئ

A temporary shift from the regular learning into other learning modes due to emergency crises. It includes the use of fully distance teaching and training solutions, and the return to regular or blended learning once the crisis has ended.

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HyFlex
التعلم المدمج المرن

A type of blended learning that delivers the learning content in two methods: online and on-site simultaneously. It allows the learner to move and navigate between the two methods based on their preferences.

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Synchronous Learning
التعليم المتزامن

One of the distance learning modes in which simultaneous interaction occurs between the learners and educators.

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Asynchronous learning
التعلم غير المتزامن

One of the distance learning modes that requires no simultaneous interaction between the learning process participants.

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Self-paced learning
التعلم الذاتي

A form of learning that allows a learner to control the flow of the learning content based on their abilities.

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Adaptive Learning
التعلم التكيفي

Creating a personalized learning experience for each learner through employing sophisticated data-driven technology to anticipate types of learning pathways, content, and resources the learner needs at a specific point in time to attain certain competencies.

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Microlearning
التعلم المصغر

A method of delivering content to enhance learning and performance in an efficient and effective manner through short pieces of content usually presents one key concept per learning segment.

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Regular Learning
التعليم الاعتيادي

A formal learning that takes place in the presence of the learner within an integrated educational ecosystem that includes the basic elements of the learning process involving the direct contact between the educator and the learner or between the learners themselves within the learning institution and in the same temporal dimension.

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Immersive Learning
التعليم الانغماسي

An interactive learning environment that enables the learner to fully engage in the learning process.

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Simulation
المحاكاة

Using an interactive electronic program or application that simulates a real situation and allows the learner to practice certain skills in a safe environment.

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eLearning Ecosystem
منظومة التعليم الإلكتروني

The interconnection and interaction of eLearning systems, policies, procedures, resources, technologies, and all stakeholders in the learning process.

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Instructional Design
التصميم التعليمي

An organized process of designing learning resources and processes based on principles derived from teaching and learning, and related theories to make the learning more effective, efficient, and acceptable to the learner and achieve the learning outcomes.

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Universal Design for Learning (UDL)
التصميم الشامل للتعليم

A methodology for designing learning experiences that meets the different needs of all learners.

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Sharable Content Object Reference Mode (SCORM)
النموذج المرجعي للمحتوى التعليمي القابل للمشاركة

A set of technical standards for eLearning products. It provides the communication method and data models that allow eLearning content and LMSs to work together and ensure the interoperability between them.

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Storyboard
المخطط التصميمي

A visual scheme used in the instructional design to plan and display a series of visual, audio, text, and interactive elements before converting them into an eLearning product to achieve learning objectives.

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Authoring Tool
أداة التأليف

An application or program for producing digital learning content.

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Learning Platform
منصّة تعليمية

An online environment provides interactive services and educational resources and tools for learners and educators.

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Learning Management System (LMS)
نظام إدارة التعلم

An integrated online system that provides a set of interactive services for managing and creating courses, providing learning and examinations tools, tracking learner performance and reporting.

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Virtual Learning Environment
بيئة تعلم افتراضية

An online reality-based simulated environment that aims to achieve the learning objectives.

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Virtual classroom
فصل افتراضي

A virtual learning environment tool that simulates the traditional classroom, where educators and learners can interact in real-time with each other using audio, video, and other different communication tools.

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Virtual Lab
مختبر افتراضي

An interactive virtual environment that allows learners to conduct scientific experiments and acquire skills.

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Personal Learning Environment (PLE)
بيئة التعلم الذاتية

An online system that enables users to personalize their learning experiences through managing the selection of tools, applications, and resources to achieve their learning objectives.

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Online Attendance
الحضور الإلكتروني

Records of learner's attendance in the online course through active and effective engagement.

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Online Assessment
التقييم الإلكتروني

The use of technology and its applications for assessing the learning outcomes and its components.

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Digital Citizenship
المواطنة الرقمية

Policies, controls and standards used to achieve optimal, conscious and safe use of technology.

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Digital literacy
الإلمام الرقمي

The skills of using technology, data and communication required for learning, working, and interaction in life.

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Netiquette
آداب الإنترنت

A set of behavioural rules to be followed in online communication with others.

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Cyberbullying
التنمر الإلكتروني

The deliberate and repeated misuse of technology by an individual or group to threaten or harm others.

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Content Repository
مستودع المحتوى

An online venue for saving, sharing and managing digital educational resources that implement a metadata standard.

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Open Educational Resources (OER)
الموارد التعليمية المفتوحة

Learning, teaching and research materials in any format and medium that reside in the public domain or are under copyright that have been released under an open license, that permit no-cost access, re-use, re-purpose, adaptation and redistribution by others.

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Courseware
برمجيات تعليمية

Integrated electronic applications or programs designed for learning or training purposes.

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Massive Open Online Courses (MOOCs)
المقررات هائلة الالتحاق (مووك)

Online courses available for everyone to enroll.

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Accessibility
إمكانية الوصول

The technology features that enable people with disabilities to access and use it effectively.

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Usability
قابلية الاستخدام

The level of effectiveness, efficiency, and satisfaction with which specific users achieve their objectives in specific eLearning environments.

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Context-aware Learning Systems
أنظمة التعلم بالسياق

A system that detects the environment surrounding the learner to provide eLearning that suits the learner’s characteristics.

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Wearables
ملبوسات رقمية

Electronic devices or tools that are physically worn by individuals to detect the environment surrounding the learners and provide them with certain data.

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Game-based Learning
التعليم باللعب

Incorporating games into the learning process.

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Edutainment
التعليم بالترفيه

Leveraging media, games, toys, and experiences that mix fun and learning to motivate learners.

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Serious Games
الألعاب الجادّة

Electronic games designed to provide learners with the knowledge or improve their skills to achieve learning objectives in a fun and interactive way.

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Gamification
التلعيب

Utilizing the characteristics of games to enhance motivation and interaction in the learning process.

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ePortfolio
ملف الإنجاز الإلكتروني

An electronic portfolio of learner’s work and activities that document his\her progress and achievement.

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Mobile Learning
التعلم المتنقل

Enabling the access to eLearning using mobile devices and smart phones features to support eLearning environment and the reach of learners anytime and anywhere.

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Digital Badge
الوسام الرقمي

Validated indicator of accomplishment or skill that can be earned, accessed, shared, and verified online.

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Dashboard
لوحة البيانات

An interface that allows the user to access data they need quickly and easily.

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Virtual Reality
الواقع الافتراضي

An entirely virtual environment that can be like or different from the real world where the learner immerses and interacts by utilizing wearables.

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Augmented Reality
الواقع المعزز

Enhancing the real-world experience with virtual interactive scenes or objects by using mobile devices.

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Extended Reality
الواقع الممتد

A mixture of the real-world experiences, augmented reality, and virtual reality so that the boundaries between what is real and virtual are minimalized to create an integrated immersive and interactive experience.

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Mixed Reality
الواقع المختلط

A mixture of the real-world experiences and the virtual reality to enable the learner to interact with them by using the wearables.

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Learning Analytics
تحليلات التعلم

The analysis of data regarding learning performance, activities and interactions between learners and learning and other parties in the learning process to contribute to the evaluation and improvement of learning.

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eBook
الكتاب الإلكتروني

A book designed to be read on electronic devices provides the user with basic features similar to a paper book.

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Interactive eBook
الكتاب الإلكتروني التفاعلي

An electronic book that utilizes interactive tools and digital multimedia to enhance the learner’s interaction with the content.

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Video 360
فيديو 360

Video recording that captures all directions simultaneously, allowing the viewer to navigate from one scene to another through predefined points.

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Metaverse
ميتافيرس

A world in which virtual environments emerge with reality, allowing vast numbers of users to live and perform their daily life and personal activities and interact using their avatars.

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Micro-credentials
الشهادات المصغرة

A document acknowledging leaner’s achievement focusing on learning outcomes in a specific field within a short time and is awarded by a trusted provider based on clearly defined standards.

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Flexible Learning Pathways
مسارات التعلم المرن

Learning pathways designed to meet the learner’s needs, regardless of age and educational level. These pathways enable learners to enrol in various learning levels and fields and achieve recognition of acquired skills and knowledge to enhance the link between formal and non-formal learning.

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Learning Experience Design (LXD)
تصميم خبرة التعلم

An approach in instructional design that utilizes the principles of various design fields to create a learning product that provides a comprehensive learning experience.

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TV-Based Learning
التعلم عن بعد باستخدام التلفاز

One of the distance learning modes utilizes live or recorded TV broadcasting within specific teaching and learning methodological framework.

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Digital Resources
الموارد الرقمية

Digital resources and assets that are utilized to enhance the learning process.

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Ubiquitous Learning
التعلم المُنتشر

Learning that utilizes digital content, physical surroundings, mobile devices, and wireless communication to deliver teaching–learning experiences at anytime, anywhere.

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Stackable Credentials
الشهادات المتتابعة

A set of micro-credentials that support the learner’s academic or career path to meet the labor market needs.

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